Aion DPS

AION 2 DPS Meter – Features, Installation & Comparison

Looking for an AION 2 DPS meter, damage meter or combat tracker? This page shows what Aion DPS does, how it measures and how it compares with the other AION 2 meters, open and closed source, including where it is weaker.

Download the Windows client · All features

What it does

Installation

The meter installs in three steps: the Npcap driver, the installer and your login. The meter itself needs no administrator rights. The steps are on the download page. Download the Windows client

Windows 10 or 11. Works with the global release of AION 2; Korea and Taiwan run a few versions ahead, so skill recognition may be incomplete there.

How we measure

The meter counts what actually reached the target. The iDPS is the damage one player dealt to one target, divided by the time, and the group iDPS is the same for the whole group. Nothing is modelled and nothing is redistributed between players.

Fight time matters as much as the damage numbers. If a 10 % buff makes a boss fall faster, the kill time and the group iDPS show it. That is why our boss pages list the fastest clears next to the strongest groups.

The trade-off: the numbers do not say who set the buff. A support player can look weak in the iDPS list although the group was faster because of them. The kill time of the group shows their value, the single iDPS does not.

Comparison with other AION 2 DPS meters

Facts as of 2026-10-19, taken from each project's own README or website. "Not stated" means its page says nothing about it, not that it is missing. Features of closed programs are as described by their makers and not tested by us. Spot a mistake? Tell us and we correct it.

Open-source meters, part 1

CriterionAion DPS MeterNOIA2aletheiaRATmeter
LicenseMITGPL-3.0Not namedGPL-3.0
GitHub stars3593722
PriceFreeFreeFree; optional sponsor keysFree
PlatformWindowsWindowsWindowsWindows
How it reads the gamePassive packet capture (Npcap)Passive packet capture (Npcap)Passive packet capture (Npcap)Passive packet capture (Npcap)
Separate driver installYes – Npcap, installed separatelyYes – NpcapYes – NpcapYes – Npcap
RegionsGlobal; Korea and Taiwan partlyTaiwan, Korea, GlobalTaiwan (recognizes 36 servers)Global
Live party overlayYes, click-throughYesYes – Global, Timer and Boss modesYes
Skill breakdownYes, with rotation and DPS curveNot statedYes – party skill timelineYes – detailed player stats
Buff and cooldown overlayYes – Assist window (in development, cooldown times estimated)Not statedNot statedYes
Fight historySessions, analyzer and replayYesReports and a report analyzerYes, stored locally
Rankings and uploadsYes – optional upload, off by defaultYes – damage rankings and a character scorer on its own siteCommunity leaderboards; class and skill boards for sponsorsNo – nothing is uploaded
OBS browser sourceYesNot statedNot statedNot stated
Auto-updateYes, without admin rightsYesYesNot stated
Interface languages10Localized, list not stated3Not stated
rDPS (buff attribution)No – by design, see belowNot statedNot statedNot stated
ExtrasMap, timetable, boss timers, checklist, crafting calculator, design editorDashboard, class statistics; development of version 5.0 is suspendedVideo search, environment diagnosticsPing monitor, target health bar, nickname hiding

Open-source meters, part 2

CriterionAion DPS MeterAion2FlowA2ToolsDaevalog
LicenseMITGPL-3.0GPL-3.0AGPL-3.0
GitHub stars319703
PriceFreeFreeFree; optional supporter perksFree
PlatformWindowsWindowsWindows; Linux guideLinux (Proton); Windows documented
How it reads the gamePassive packet capture (Npcap)Passive packet capture (WinDivert driver bundled)Passive packet capture (Npcap)Reads the game's network traffic
Separate driver installYes – Npcap, installed separatelyNo – bundled, asks for admin approval at startYes – Npcap (WinPcap-compatible mode)Not stated
RegionsGlobal; Korea and Taiwan partlyNot statedTaiwan, Korea; timers for Global onlyNot stated
Live party overlayYes, click-throughYes – with a boss-only modeYesYes
Skill breakdownYes, with rotation and DPS curveYesYes – with a skill timelineYes
Buff and cooldown overlayYes – Assist window (in development, cooldown times estimated)Not statedNot statedNot stated
Fight historySessions, analyzer and replayLatest 10 fights, kept in memory onlyYesYes
Rankings and uploadsYes – optional upload, off by defaultNot statedLog uploads, class damage statisticsOptional upload to a2tools.app, off by default
OBS browser sourceYesNot statedYesNot stated
Auto-updateYes, without admin rightsYesNot statedNone, by design
Interface languages103108
rDPS (buff attribution)No – by design, see belowNot statedNot statedNot stated
ExtrasMap, timetable, boss timers, checklist, crafting calculator, design editorSelectable player scopePlugins (pet soul tracker, event timers), ping displayPackages for many Linux distributions

Closed-source meters

CriterionAion DPS MeterAionFlexaion2t DPSLagoFast
LicenseMITNot publishedNot published (its GitHub page hosts only the installer)Not published
GitHub stars3–––
PriceFreeFree; Pro from 4.49 € per monthFree; Premium, price not statedFree trial, price not stated
PlatformWindowsWindowsWindowsWindows
How it reads the gamePassive packet capture (Npcap)Not statedPassive packet capture (Npcap)Not stated
Separate driver installYes – Npcap, installed separatelyNot statedYes – Npcap (WinPcap-compatible mode)Not stated
RegionsGlobal; Korea and Taiwan partlyGlobal, Taiwan, KoreaGlobal (EU), TaiwanNot stated
Live party overlayYes, click-throughYes – free: top 5 players, Pro: whole groupYesYes
Skill breakdownYes, with rotation and DPS curveYes – rotation timelines are ProYes – with a buff timelineYes – per skill stage
Buff and cooldown overlayYes – Assist window (in development, cooldown times estimated)Not statedAlly cooldowns panel (Premium)Not stated
Fight historySessions, analyzer and replaySaved fights are ProYesNot stated
Rankings and uploadsYes – optional upload, off by defaultLeaderboards and character searchYes – on its own websiteNot stated
OBS browser sourceYesNot statedYesNot stated
Auto-updateYes, without admin rightsYesYesNot stated
Interface languages10Not stated10Not stated
rDPS (buff attribution)No – by design, see belowNot statedYesNot stated
ExtrasMap, timetable, boss timers, checklist, crafting calculator, design editorPvP live (Pro, beta), timers page (Pro), weekly digestPremium feature switches, idle resetA game booster: server route selection, latency and packet-loss monitoring, build and rotation comparison, boss mode

LagoFast is a game booster that ships a DPS tracker inside its own app. It is the only option here that also optimizes your connection to the game. Our network overlay measures ping, jitter and packet loss but changes nothing.

Why we have no rDPS: rDPS estimates how much of a player's damage comes from other players' buffs and moves that share to whoever set the buff. It rests on modelling assumptions (how buffs stack, how strong they are, whether the damage was useful) and not on measured numbers. We show measured damage and fight time instead.

Also worth knowing: since the patch of 1 April 2026 the game has a combat analysis of its own, which shows only your own damage and needs no extra program. AION2 Hub offers a web-based combat analytics page. Several more open-source projects exist (for example Eclipse, Wingbeat and Aion2-QoL, and forks of the projects above) that we did not compare one by one.

Where we are weaker

Where we are stronger

Why open source matters for a damage meter

Questions

Is it also an AION 2 combat tracker?

Yes. It records every fight with the skills used, damage, healing, deaths and a replay, so you can review a fight afterwards.

Which AION 2 DPS meter should I choose?

That depends on what you need. Use the tables: your region (some meters cover Korea and Taiwan fully, ours only partly), your platform (Windows or Linux), the extras you want (map, timers, leaderboards, rotation view, rDPS) and whether you want the source code to be open. Whatever you pick, check what it does with your data.

Why does the meter not show rDPS?

rDPS estimates how much of a player's damage comes from other players' buffs and moves that share to whoever set the buff. That rests on modelling assumptions, not on measured numbers. We show the iDPS per target and the fight time instead, which show the effect of a buff on the group without estimating anything.

Download · Features · Changelog · Source code on GitHub